
Daj Mahal
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Posted - 2009.01.02 19:35:00 -
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The goal of this is to reduce the bottlenecking on RARE moon minerals in T2 production.
The short term problems that exist are scalar. It now takes more of something than is feasible to produce to make an item that SHOULD compete with other items. In effect 'the system' should allow for more access to the production materials so that T2 prices will remain more stable and allow other players to participate in the industry.
The GOAL is to have fun and promote the core values of EVE.
My solution asks for something that is not as simple as a reaction at a certain ratio, but that could be easily implemented. Create an opportunity for players to work together to overcome the obstacle of rarity in moon minerals. You could do this by changing the reaction ratio to something more feasible (3:1) or whatever makes good long term sense. Once you have done this require a new component on the front end of the reaction that comes from another source that drives players.
3(A)moon mineral + 1(B)moon mineral + 1(C)NEW ITEM TYPE = Rare output
if 'C' comes from some other (altogether new) profession it means that a secondary market will open up that will allow low rarity moon miners to compete with rare moon miners IF their logistics support this new industry.
Let's use Comet mining as an example. I'm about to start really making things up here, so listen up CCP. This could require a whole new set of abilities to use that are not uncommon but could create some intesting scenarios. Lets start by saying that the comets move fast. 800 m/s, 1200 m/s, in fact, make that part of their difficulty. Now you have to blast chunks off the comet and have other ships come and pick them up. This would require TEAMWORK. Interceptors could chase down and blast comets while a second team followed the trail of debris. This comet debris could then be part C of the reactions. the appearance and rarity of comets could easily be controlled by CCP's new procedurally generated environments (you guys don't have those? might be a good idea to reduce server load by clearing empty systems). Now that you have added a new activity, EVE has even more stuff to do, its not that hard to implement, none of the existing mechanic has to change much, players can start doing it right away (doesn't require a profession worth of skill training), logistics are spread out so that it is harder to use these complex reactions because it requires players and not just more crap at your POS, and the economy WINS!!!
If you have further questions send me an EVEmail, I'll be in the outer ring, waiting to see a comet whiz by that's named after me.
I also would like to give a round of applause to CCP. They have created a living and breathing thing, and while they control it, it is also in their care. They have a responsibility to the game we all know and enjoy, and to see them working hard to keep it both familiar and dynamic is refreshing in years marked by poorly made games.
-Daj
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